Behind The Scenes: Motel 6 “Metamorphosis”

I was brought in to King and Country, a small production and motion graphics house, in 2010 as their Visual Effects Supervisor. The goal was to build a visual effects department that would help take the company, and the scope of work, to the next level. I had been there nearly 2 years when the storyboards for this job were placed in front of me. This was the “next level” type of project we had been building up for. It was certainly the most ambitious VFX job that King and Country had taken on up to that point. 5 photo-real CG cars, each one modeled then broken up and rigged in order to have them transform. Photo-real interiors for each car that also needed to be modeled, chopped up, and rigged. Luggage, cameras, video games, clothes, glasses, facial hair, etc all need to be built as virtually every person and ever item in this commercial morphs from one iconic era to the next.

Behind the scenes footage and VFX montage.   © King and Country

To achieve the effect of traveling through 50 years of time in just 30 seconds a tremendous amount of planning went into this spot long before anything was filmed. We worked closely with the make-up and wardrobe departments, as well as the art department, to not only coordinate all the different styles and accessories for each era in time but to help facilitate the digital transitions that would come later. A team of artists worked on mapping out the entire commercial in previs so that we could sit down with the director and 1st AD to plan out each gag in every shot which amounted to well over 100 transitions in total. We took this previs and shot breakdown with us to the shooting location and it proved an invaluable reference when setting up each shot under an extremely tight shooting schedule.

One we had our live action footage the real fun began. We used Autodesk Maya to model, surface, and animate each of the 5 fully digital cars used in the commercial, one for each decade beginning in the 1950s. Maya was also used to model and animate all the car interiors, clothing, toys and accessories that transformed in the spot. One of the first things I did when I was building the new VFX pipeline at King and Country was to add Chaos Group's Vray to the rendering pipeline and it paid off beautifully on this spot. We were able to take the HDR images I compiled from the shoot locations and with minimal adjustments exactly duplicate the lighting environment present that day on set. Along with careful shading work using the new car shader nodes in Vray the result was a seamless transition from real car to digital car and vice-versa.

Documentary on the making of Motel 6 “Metamorphosis”.    © The Richards Group

It was pretty amazing what we were able to pull off with a relatively small crew and with the modest resources available to us at King and Country. It was at sometimes hectic and sometimes frustrating but in the end a very rewarding project to work on.


Credits

Project Title: Motel 6 “Metamorphasis”
Running Time: :30
Debut Date: 04/09/12
Client: Motel 6

Branding Agency: The Richards Group
Brand Creative Group Head/Writer: Chris Smith
Brand Creative/Art Director: Peter Everitt
Producer: Sheri Cartwright

Production Company: King and Country
Director: Rick Gledhill
Executive Producer: Jerry Torgerson
Line Producer: Gary Kout
Post Producer: Paul Winze
Director of Photography: Jordan Valenti

Editorial, Animation, VFX: King and Country
Editor: Andrew Maggio
Art Director: Jon Lorenz
VFX Supervisor: Bryant Reif

Designers:
Rick Gledhill
Mike Goubeaux
Gabriella Russo
Pietro Desopo
Tom Kenney
Greg Mitchell
Dan Hamilton

Previsualization:
Billy Maloney
Hugo Codinach
Jon Lorenz
Mike Johnson
Bryant Reif

3D Artists:
Kyung Park
Mike Johnson
Andrew Cook
Billy Maloney
Andrew Parris
Chris Kelley
Greg Mitchell
Adam Swaab
Tim Salikov

Compositing Artists:
Jon Lorenz
Rick Gledhill
Tom Kenney
Chris Kelley
Adam Swaab

Telecine Company: New Hat
Colorist: Bob Festa

Sound Effects Company: Lime Studios
Audio Mixer: Loren Silber