Resumé

BRYANT REIF

VFX Supervisor · CG Supervisor · 3D Generalist / 2D Compositor

Stevenson Ranch, CA · 310-625-3876 · bryantreif@gmail.com · www.bryantreif.com

SUMMARY


Hands-on VFX and CG supervisor with nearly 30 years across commercials, episodic, feature film, and immersive large-format work. A true generalist who supervises and executes — on-set and 2nd-unit supervision, team leadership, 3D generalist work (lighting, look dev, modeling, tracking, animation), 2D compositing, pipeline and tool development, and production-proven generative AI. Comfortable leading a team of 15 or sitting in the chair and delivering shots myself. Two-time HPA Award winner; Open to supervisor and senior artist roles, staff or freelance.

SKILLS


Supervision: VFX & CG supervision · On-set & 2nd-unit supervision · Team supervision & mentoring (teams of 3–20) · Vendor direction & creative reviews · Bidding, scoping & scheduling · Script breakdowns · Client & agency reviews

3D Generalist: Lighting & look development · Modeling · Camera & object tracking / matchmove · Rigging · Character animation · Previs & camera animation · Lookdev-to-render optimization · HDRI capture

2D / Compositing: Compositing (Nuke) · Paint, roto & beauty work · Keying & blue/green screen · Matte painting integration · Color & finishing

Pipeline & Technical: Pipeline architecture & tool development · Python / PyQt / PyMEL · ShotGrid · Render management & high-resolution delivery · Workflow automation · VFX problem solving

Generative AI & Real-Time: Generative AI in production · Machine-learning techniques (AI relighting, cleanup, asset generation) · Unreal Engine · Real-time workflows

Production Formats: Commercials · Episodic · Feature film · Promos & idents · OOH & 3D anamorphic · 360° / immersive (Sphere, Las Vegas) · VR

Software: Expert: Maya · Nuke · V-Ray · Arnold · ShotGrid · Photoshop · Python/PyQt/PyMEL Working: Unreal Engine · Houdini · DaVinci Resolve · 3ds Max · Fusion · Substance · Mari

EXPERIENCE


Freelance — Los Angeles, CA

VFX Supervisor / Creative Technologist · 2026 – Present

  • VFX Supervision — Supervise visual effects for commercials, episodic, and branded content, on set and in the facility, from bidding and pre-vis through final delivery. Lead artist teams and outside vendors, manage schedules and budgets, and act as the technical and creative point of contact for directors, agencies, and clients.

  • Technical Consulting — Advise studios and production companies on building and modernizing their VFX capabilities, including pipeline architecture, tool development, software integration, and the practical adoption of AI and real-time workflows into existing production.

  • AI & Machine Learning in Production — Integrate AI and ML into live production work, including relighting, hybrid CG environments, and generative techniques, and develop custom ComfyUI workflows for specific project needs.

  • Pipeline & Tools Development — Design and build production pipelines from the ground up, write custom tools and automation in Python, and deploy and administer turnkey systems including Ayon. Full-stack development for internal production tools.

Mirada — Hollywood, CA

VFX Supervisor · 2024 – 2026

  • VFX supervision — facility and on-set — across commercials, entertainment promos, OOH, 3D anamorphic, and 360° / immersive campaigns for Netflix, Apple, ESPN, Target, and Sphere Entertainment.

  • Partner with creative directors to develop techniques and strategies that realize the creative vision; own previs, bidding, scoping, staffing, and tool selection.

  • Work on the box throughout — lighting, compositing, and technical problem solving — alongside supervising, keeping teams and budgets efficient.

  • Pioneer generative-AI and machine-learning techniques in production; build pipelines and tools for high-resolution delivery at scale.

Fuse FX— Sherman Oaks, CA

DFX/CG Supervisor · 2019 – 2024

  • DFX and CG supervision on episodic series, leading CG and compositing teams of up to 12 artists.

  • Back-to-back HPA Award winner for Outstanding Visual Effects (9-1-1).

  • Pipeline and tool development supporting multiple concurrent episodic workstreams.

Zoic Studios — Culver City, CA

CG Supervisor · 2017 – 2018

  • CG supervision on commercials and episodic; supervised CG on a 4K VR ride film; developed a pipeline for generating massive tropical environments.

Brand New School · The Ant Farm · King and Country — Los Angeles / Santa Monica, CA

VFX / CG Supervisor · 2010 – 2017

  • VFX and CG supervision, including on-set supervision, on national television commercials; custom pipeline and tool development.

  • Helped build visual-effects departments and pipelines from the ground up (King and Country; The Ant Farm); designed a 10K-resolution compositing system for Activision’s E3 presentation.

  • Freelance VFX supervision and visual-effects/pipeline consulting for commercial productions.

Method Studios (via R!OT) · Café FX · Creo Collective — Santa Monica / Santa Maria, CA

VFX Supervisor · 2024 – 2026

  • VFX supervision — facility and on-set — across commercials, entertainment promos, OOH, 3D anamorphic, and 360° / immersive campaigns for Netflix, Apple, ESPN, Target, and Sphere Entertainment.

  • Partner with creative directors to develop techniques and strategies that realize the creative vision; own previs, bidding, scoping, staffing, and tool selection.

  • Work on the box throughout — lighting, compositing, and technical problem solving — alongside supervising, keeping teams and budgets efficient.

  • Pioneer generative-AI and machine-learning techniques in production; build pipelines and tools for high-resolution delivery at scale.

Barbed Wire FX — Santa Monica, CA

Co-Founder / VFX Supervisor · 2001 – 2003

  • Co-founded a boutique VFX studio; VFX supervision on commercials and music videos alongside marketing, sales, and business operations.

EARLIER CAREER


  • Digital Domain — collaborated with David Fincher on Nike’s 2000 Olympics campaign; lead digital artist on American Express Blue and Frito-Lay spots.

  • Rhythm & Hues — character animation, Nintendo Legend of Zelda.

  • Station X Studios — CG Supervisor, previs supervision on feature film.

  • Computer Cafe — 3D animation and compositing on Disney’s Flubber and Wishmaster.

AWARDS & EDUCATION


  • HPA Award, Outstanding Visual Effects — 9-1-1 (two-time, back-to-back winner).

  • B.A., Telecommunication Media Arts — Michigan State University · Graduated magna cum laude.