E3 2014

Activision Publishing, Inc. - Experiential E3 2014

This year I worked with Ant Farm as Visual Effects Supervisor to help produce a 10 min immersive experiential for Call of Duty: Advanced Warfare for the Activision booth at E3.  The final presentation used 12 projectors pointed inward at a massive 20ft curved screen to create a 10k horizontal resolution image with a 220 degree field of view.

You can watch the massive stage being built in this time lapse video...

The biggest challenge with this job was to process the massive amounts of data being generated by the game capture team.  In all, over 30 terabytes of game footage was captured at Ultra HD resolution (3240x2160) to be blended together into a seamless "ShowMode" resolution (9990x1804) image sequence.  This obviously required some automation.  For this I used The Foundry's Nuke as the base package for compositing all the images together.  Within Nuke I added quite a bit of python code and TCL expressions to automate the data ingestion, geometric distortion (cylindrical projection), seem blending, and finally, output to all the various resolutions and formats required for internal screening and delivery to vendors.

The final result was mind blowing.  Combined with lighting effects, powerful rumblers under the floor, and synchronized wind gusts, the experience was truly immersive.